Study Objects
At the Cube, students use cutting-edge industry technologies to carry out research and applied projects. Based on the understanding of the changes that technologies generate in interaction forms, communication and social practices, students develop creative alternatives to propose social changes based on these technologies.
At the Cube, we study and experiment on:

Ludology
Digital Games
Investigating games as a contemporary social platform, focusing on practices associated with consumption and the potential for innovation.

MIXED AND AUGMENTED REALITY
Immersive Technologies
Experimenting with new media content formats and producing social experiences with virtual, mixed and augmented reality.

AUTOMATION & COMMUNICATION
Artificial Intelligence
Empirical and critical research on the imbrications between artificial intelligence and the different forms of machine learning and society, based on different approaches to experimentation and creation.

The laboratory has a wide range of mini-courses that offer students space and knowledge to develop their ideas. The Cube also works as a pre-incubator for applied projects, where students have the opportunity to get their technological projects off the ground.
Each student selects courses according to their individual interests and is supported and supervised by laboratory researchers. In our pre-incubator, students' creative projects come to life. In order for students to become known by the academic and external communities, the Cube holds the Open Day Lab every year, when the projects and technologies developed in the laboratory are presented.
In the mini-courses curriculum, students go through the different stages of creation, organized into three areas: Fundamentals, Practices & Development, and Application & Publishing.
See the course information for the mini-courses --> Download
The Cube's research methodology is experimentation: our basis for developing new ideas.
Based on cutting-edge technologies, on the insertion into digital culture and on a transdisciplinary team, researchers and laboratory students propose critical reflections and applied research. The objective of the Cube is to bring relevant social contribution to the understanding and production of technologies.

Pré-incubadora
In our pre-incubator, students come in with an idea aligned with Cube's research topics and develop it into viability.
During development in the laboratory, students choose specific mini-courses that help them advance their projects, becoming exposed to new ideas in the field of communication and learning methods to create, prototype and develop a business plan.
Team

Metaverse
FGV ECMI Virtual School
A virtual environment to get in touch with the faculty of FGV ECMI and discover a space full of Easter eggs and information to interact with.

FGV ECMI + Meta
Entremeios – Caminhos para o metaverso
O projeto Entremeios, uma parceria da FGV ECMI e da Meta, surge a partir do objetivo de estreitar laços e possibilitar o desenvolvimento mútuo das duas instituições por meio de ações ligadas ao metaverso. As atividades propostas se enquadram no desenvolvimento de um campus virtual da FGV ECMI, um ciclo de mesas de debate sobre o metaverso sob diferentes perspectivas e a realização de cursos de capacitação para a comunidade interna da Escola.

Realidade Virtual
Escola Virtual FGV ECMI 2.0
O próximo passo do projeto da Escola Virtual no Metaverso. É um espaço totalmente tridimensional criado no Mozilla Hubs, um chatroom VR projetado para headsets e navegadores, que explora a comunicação em realidade virtual para proporcionar uma visita ao ambiente dos laboratórios da FGV ECMI. Criado utilizando o Blender como ferramenta de modelagem e texturização dos modelos 3D para uma experiência imersiva na Escola.